![]() ![]() It has four banks of elemental spells that you can switch between: fire (directly offensive), wind (buffs and situational abilities), earth (debuffs and crowd control) and water (healing).Ī delicate class, the mage requires tactical awareness and nimble fingers. Of the classes we try, the mage feels the most robustly developed at this stage, with a tactical assortment of single-target offensive, area-of-effect damage and healing skills. They’ll all be capture point maps, but with different things that make each of them memorable.” One of the other maps we’re talking about has a giant dragon that flies over the map, breathing fire all over the place, doing damage. That was the secondary mechanic for that one. “That map had the trebuchet and the destructible environment. ![]() Johanson explains that variety will stem from the dynamic components of each match rather than the game rules. The capture-point mechanic is a staple of MMO battlegrounds and will feature in every one of Guild Wars 2’s PVP maps. As each team races to secure the 500 points necessary for victory, players can make use of a trebuchet – itself destructible – to destroy buildings and expose the capture areas, dealing extraordinary damage to those taking control of the map. It’s a war game that sees players competing against an opposing team to secure three capture points on a devastated rural map: the Mansion, Windmill and Clocktower. The PVP zone of Guild Wars 2 on display at this year’s Expo was the Battle of Kyhlo. Below, John Bedford tries out player-versus-player and discusses it with lead content designer Colin Johanson on page 3, Robert Purchese interviews Johanson about dungeons, the endgame and Guild Wars 2’s distinctive dynamic events. Guild Wars 2 was a major draw at this year’s Eurogamer Expo, and yesterday we named it as our Editors’ Game of the Show. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |